AoeStats
← El Gran Pavka

Coastal Forest

502930765Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 11m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1009
+15
🇸🇰 Tatars · Slovakia
966
+17
🇫🇮 Inca · Finland
965
+17
🇩🇰 Shu · Denmark
897
+20
🇨🇴 Italians · Colombia
1026
-19
🇨🇦 Celts · Canada
1003
-18
🇲🇽 Saracens · Mexico
976
-17
🇺🇸 Franks · United States
962
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 475 11:01
35 403
29 337 11:29
24 276 10:20
22 257 10:58
21 245 11:19
15 177 9:31
2 24

Resources

Player Food Wood Gold Stone Spent Collected
2,050 832 0 0 2,882 3,373
1,950 805 50 0 2,805 3,073
1,750 973 50 0 2,773 3,168
1,900 791 50 30 2,771 2,872
1,650 675 50 0 2,375 3,088
1,700 600 0 0 2,300 2,693
1,600 475 50 0 2,125 3,307
0 0 0 0 0 254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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