AoeStats
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Black Forest

502929461Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 42m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1162
+14
🇹🇷 Japanese · Türkiye
1161
+14
🇮🇳 Lithuanians · India
1153
+15
🇮🇳 Hindustanis · India
1103
+17
🇺🇸 Persians · United States
1153
-16
🇧🇷 Malay · Brazil
1129
-15
🇨🇳 Tatars · China
1121
-15
🇲🇦 Mongols · Morocco
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,836 14:04 18:11 32:18 ⛏ Fish Boom FC
37 1,582 9:01 28:36 ⚔ Tower Rush
30 1,295 10:56 18:25 40:27 ⚔ FC into Scouts
28 1,191 10:39 16:04 28:35 ⛏ Fish Boom FC
28 1,191 12:46 16:37 33:55 ⛏ Fast Castle
21 916 13:22 22:15 ⛏ Fast Castle
20 868 14:25 18:02 30:04 ⛏ Fast Castle
19 827 12:22 16:35 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,055 15,540 10,975 4,100 58,670 63,240
21,295 21,350 9,830 1,000 53,475 69,612
21,960 14,613 13,225 2,180 51,978 56,934
18,530 17,781 5,540 1,155 43,006 54,535
18,850 10,040 5,385 2,250 36,525 40,723
15,440 11,249 6,570 200 33,459 36,116
10,805 7,706 4,500 1,715 24,726 28,780
7,630 5,694 380 2,560 16,264 18,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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