AoeStats
← Orhan

African Clearing

502929354Analyzed
3p RM · 2mo ago on Aug 29, 2026· 32m 19s· 3 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bulgarians · Russia
1348
+8
🇹🇷 Byzantines · Türkiye
1242
+11
vs
🇹🇷 Malians · Türkiye
1365
-19
Player eAPM Actions Feudal Castle Imperial Opening
73 2,370 12:08 17:20 — ⚔ Archers FC
38 1,221 13:12 20:25 — ⛏ Fast Castle
25 796 13:23 18:18 26:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,575 7,072 1,805 1,355 20,807 20,979
7,000 6,773 4,100 400 18,273 19,378
6,595 4,105 1,335 1,050 13,085 12,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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