AoeStats
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Arabia

502929047Analyzed
1v1 RM · 11d ago on Aug 29, 2026· 46m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Hindustanis · New Zealand
1884
+14
🇹🇷 Magyars · Türkiye
1830
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,857 8:26 19:50 41:10 ⚔ Scout Rush
60 2,795 8:54 21:06 42:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,030 20,415 16,155 1,615 55,215 55,529
22,940 14,822 12,725 1,600 52,087 57,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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