AoeStats
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QS Arena

502929024Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 37m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Berbers · India
1302
+15
🇮🇳 Romans · India
1294
+15
🇮🇳 Inca · India
1277
+16
🇮🇳 Franks · India
1317
-17
🇺🇸 Malay · United States
1262
-15
🇦🇹 Shu · Austria
1231
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,643 8:45 12:23 26:23 ⛏ Fast Castle
37 1,405 7:23 11:28 27:44 ⛏ Fast Castle
30 1,132 8:56 13:09 28:28 ⛏ Fast Castle
24 909 8:55 13:15 28:37 ⛏ Fast Castle
22 829 8:23 12:30 28:21 ⛏ Fast Castle
17 642 8:14 13:07 26:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,360 18,030 6,280 3,765 53,435 54,789
20,725 18,620 10,375 1,600 51,320 59,489
17,245 11,575 10,955 750 40,525 41,377
19,960 10,310 5,705 3,685 39,660 49,236
14,070 13,355 8,705 1,730 37,860 48,758
14,520 9,640 4,835 1,600 30,595 33,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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