AoeStats
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QS Arena

502928565Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 52m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1147
+14
🇨🇿 Georgians · Czechia
1112
+16
🇩🇪 Portuguese · Germany
1120
-16
🇩🇪 Goths · Germany
1101
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,310 8:47 11:58 33:08 ⛏ Fast Castle
34 1,792 8:22 12:57 28:47 ⛏ Fast Castle
20 1,061 7:59 11:51 26:38 ⛏ Fast Castle
20 1,073 16:05 24:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,300 18,605 6,855 2,000 52,760 54,520
11,860 18,230 14,075 4,540 48,705 55,044
18,075 11,450 8,390 1,510 39,425 46,384
11,080 12,807 1,290 2,255 27,432 33,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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