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QS Arena

502928496Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 30m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1493
+9
🇺🇸 Teutons · United States
1436
+11
🇨🇳 Franks · China
1348
+15
🇨🇳 Japanese · China
1001
+28
🇮🇳 Hindustanis · India
1340
-17
🇮🇳 Teutons · India
1339
-17
🇦🇷 Lithuanians · Argentina
1335
-17
🇮🇹 Bengalis · Italy
1299
-15
Player eAPM Actions Feudal Castle Imperial Opening
91 2,753 8:28 12:11 ⛏ Fast Castle
42 1,265 7:42 22:25 ⚔ Towers FC
34 1,021 8:25 12:24 ⛏ Fast Castle
33 995 8:13 12:25 ⛏ Fast Castle
32 969 8:37 14:47 ⛏ Fast Castle
32 975 8:20 12:16 ⛏ Fast Castle
25 760 8:26 12:39 ⛏ Fast Castle
16 469 8:53 14:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,010 9,435 4,420 245 27,110 29,960
14,205 7,440 4,700 400 26,745 29,939
9,385 8,375 1,875 205 19,840 21,007
9,525 5,645 3,660 200 19,030 21,948
8,105 6,210 2,755 755 17,825 18,206
7,165 5,085 1,175 2,880 16,305 17,849
6,680 4,670 3,955 315 15,620 20,629
3,835 3,040 795 790 8,460 9,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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