AoeStats
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QS Arena

502928275Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 40m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1257
+12
🇹🇷 Celts · Türkiye
1247
+13
🇵🇹 Goths · Portugal
1247
+13
🇷🇸 Bengalis · Serbia
1102
+19
🇦🇷 Huns · Argentina
1236
-17
🇦🇷 Mongols · Argentina
1183
-15
🇧🇷 Hindustanis · Brazil
1157
-13
🇹🇷 Slavs · Türkiye
1133
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,635 6:20 10:40 25:52 ⛏ Fast Castle
37 1,493 6:24 12:24 26:19 ⛏ Fast Castle
28 1,134 8:50 12:27 ⛏ Fast Castle
27 1,101 7:49 11:30 28:30 ⛏ Fast Castle
26 1,053 9:09 14:14 27:03 ⛏ Fast Castle
23 934 9:02 13:15 28:19 ⛏ Fast Castle
23 951 8:59 12:53 32:09 ⛏ Fast Castle
21 859 8:13 12:04 25:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,185 19,775 11,870 1,600 70,430 78,431
29,750 13,890 15,165 2,440 61,245 67,878
26,295 15,335 14,060 3,200 58,890 63,982
19,835 18,910 10,265 3,725 52,735 57,321
12,100 23,965 12,950 1,000 50,015 65,666
20,530 15,905 7,395 850 44,680 49,727
14,180 14,785 5,455 1,130 35,550 40,750
11,300 6,620 570 1,345 19,835 21,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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