AoeStats
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Black Forest

502928241Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 57m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1428
+11
🇮🇹 Hindustanis · Italy
1327
+15
🇬🇧 Malay · United Kingdom
1308
+16
🇨🇳 Maya · China
1302
+17
🇺🇸 Vietnamese · United States
1362
-17
🇺🇸 Dravidians · United States
1338
-16
🇩🇪 Saracens · Germany
1301
-14
🇪🇸 Teutons · Spain
1252
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,619 10:09 14:06 28:33 ⛏ Fast Castle
42 2,427 11:42 15:22 28:39 ⛏ Fast Castle
35 2,013 11:34 15:15 31:41 ⛏ Fast Castle
31 1,809 10:43 18:41 31:44 ⛏ Fast Castle
29 1,669 11:13 14:47 31:32 ⛏ Fast Castle
27 1,552 10:39 16:12 29:02 ⛏ Fast Castle
26 1,474 11:56 16:19 31:03 ⛏ Fast Castle
20 1,166 12:27 18:01 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,275 31,365 25,160 1,050 106,850 113,918
33,320 41,106 24,770 3,930 103,126 118,589
47,035 23,917 30,920 1,005 102,877 104,311
39,715 22,752 28,020 4,365 94,852 104,774
47,810 22,190 20,845 1,600 92,445 99,948
29,460 31,197 20,210 4,290 85,157 98,205
37,130 26,570 10,290 2,750 76,740 88,306
26,270 13,135 12,520 2,695 54,620 70,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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