AoeStats
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Nomad

502928122Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 46m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1606
+10
🇹🇼 Spanish · Taiwan
1481
+16
🇨🇳 Vietnamese · China
1408
+19
🇨🇳 Bengalis · China
1294
+24
vs
🇵🇪 Maya · Peru
1515
-19
🇨🇳 Spanish · China
1509
-19
🇺🇸 Celts · United States
1451
-16
🇭🇰 Persians · Hong Kong SAR China
1440
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,323 16:08 20:52 36:17 ⛏ Fish Boom FC into Fire Galleys
48 2,234 13:50 17:38 — ⛏ Fish Boom FC
46 2,154 13:54 17:50 33:44 ⛏ Fish Boom FC
44 2,080 14:36 18:22 41:19 ⛏ Fish Boom FC
42 1,961 14:49 18:41 37:19 ⛏ Fish Boom FC
38 1,793 12:39 20:10 45:45 ⚔ Fish Boom into Archers
30 1,420 11:28 23:43 — ⚔ Fish Boom into M@A FC
22 1,051 13:51 18:15 43:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,735 19,477 11,620 6,825 53,657 62,801
23,475 13,320 12,920 3,040 52,755 55,008
16,550 25,442 8,090 2,250 52,332 62,843
12,195 22,395 12,080 3,600 50,270 63,603
22,115 9,568 11,220 4,950 47,853 51,726
17,175 11,130 5,535 1,150 34,990 40,484
12,950 15,181 5,350 1,075 34,556 35,249
7,785 8,305 1,210 555 17,855 17,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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