AoeStats
← Cyo Electryx

Arabia

502927780Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 49m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1165
+16
🇦🇷 Cumans · Argentina
1148
+17
🇦🇷 Hindustanis · Argentina
1148
+17
🇲🇽 Khitans · Mexico
1221
-19
🇺🇸 Vietnamese · United States
1166
-17
🇺🇸 Celts · United States
1134
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,254 10:16 22:04 ⚔ Scout Rush
45 2,213 10:13 18:01 35:17 ⛏ Fast Castle
35 1,731 11:42 17:25 39:32 ⛏ Fast Castle
30 1,474 10:45 21:20 35:11
26 1,279 10:14 22:58 35:00 ⛏ Fast Castle
0 2

Resources

Player Food Wood Gold Stone Spent Collected
22,645 19,890 6,210 1,730 50,475 59,848
17,650 14,519 14,620 1,500 48,289 55,069
16,210 13,756 11,540 1,745 43,251 45,487
20,315 7,115 13,325 850 41,605 43,873
18,030 9,668 6,400 2,430 36,528 38,584
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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