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← [ATARB] Abel (cascos)

Fortress

502927123Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 16m 54s· 6 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1198
+13
🇺🇸 Maya · United States
1078
+19
🇨🇴 Cumans · Colombia
1036
+21
🇨🇴 Britons · Colombia
1235
-22
🇨🇴 Romans · Colombia
1111
-16
🇨🇴 Poles · Colombia
1081
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 617 5:40 12:06 ⛏ Fast Castle
32 536 6:05 12:33 ⛏ Fast Castle
27 454 7:46 ⚔ Archers into Scouts into Skirms
22 372 7:26
16 264 6:16 11:14 ⛏ Fast Castle
16 275 7:50 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,745 2,440 1,575 0 8,760 9,725
3,020 2,460 1,150 0 6,630 7,244
3,375 2,395 400 200 6,370 7,111
3,475 2,105 760 0 6,340 6,456
2,750 2,400 495 125 5,770 7,338
3,250 1,865 395 0 5,510 6,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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