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Arabia

502926732Analyzed
1v1 RM · 12d ago on Aug 29, 2026· 35m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
1468
+4
🇫🇷 Mongols · France
1142
-4
Player eAPM Actions Feudal Castle Imperial Opening
42 1,485 11:11 14:56 30:19 ⛏ Fast Castle
38 1,351 8:42 20:33 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,210 11,915 12,640 2,565 48,330 51,057
8,730 8,835 4,835 1,400 23,800 26,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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