AoeStats
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Nomad

502926617Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 29m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
724
+17
🇫🇷 Japanese · France
704
+18
🇫🇷 Portuguese · France
634
+21
🇹🇷 Huns · Türkiye
804
-21
🇹🇷 Italians · Türkiye
792
-21
🇹🇷 Goths · Türkiye
645
-23
Player eAPM Actions Feudal Castle Imperial Opening
18 547 17:46 24:11 ⛏ Fish Boom
15 456 15:31 25:21
13 382 17:05 22:06 ⛏ Fish Boom FC
13 401
12 348 14:30 24:14 ⚔ Fish Boom into Drush into Archers
12 363 21:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,985 5,890 885 950 13,710 15,703
5,120 3,675 775 750 10,320 11,492
3,725 3,850 1,820 100 9,495 10,725
4,320 4,000 445 100 8,865 9,966
2,900 2,767 250 100 6,017 6,318
1,250 900 120 200 2,470 1,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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