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QS Arena

502926541Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 58m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Cumans · Macao SAR China
1509
+14
🇲🇴 Spanish · Macao SAR China
1473
+16
🇦🇷 Muisca · Argentina
1397
+19
🇦🇷 Italians · Argentina
1380
+20
🇭🇰 Bohemians · Hong Kong SAR China
1591
-23
🇨🇳 Malay · China
1465
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 3,369 8:34 13:55 41:59 ⛏ Fast Castle
55 3,196 8:25 12:57 40:02 ⛏ Fast Castle
53 3,095 6:52 17:58 32:36 ⛏ Fast Castle
50 2,888 7:36 11:16 41:24 ⛏ Fast Castle
48 2,795 6:01 13:07 26:00 ⛏ Fast Castle
36 2,072 8:22 12:02 25:28 ⛏ Fast Castle
34 1,958 8:43 12:40 27:45 ⛏ Fast Castle
30 1,765 8:19 11:58 25:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,510 26,000 21,950 1,900 101,360 106,020
36,525 30,225 21,385 5,635 93,770 97,275
28,895 36,820 22,580 4,440 92,735 98,405
29,800 23,510 18,210 1,930 73,450 80,339
21,720 25,850 19,185 4,150 70,905 76,115
31,775 19,790 14,860 1,265 67,690 74,438
20,550 28,307 7,215 1,310 57,382 63,898
11,415 7,120 5,270 3,710 27,515 31,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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