AoeStats
← AoR | StubbyTheAngryBeaver

Hideout

502926013Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 77m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1165
+17
🇳🇮 Koreans · Nicaragua
1123
+19
🇸🇪 Mongols · Sweden
1117
+19
🇸🇪 Bohemians · Sweden
1114
+19
vs
🇬🇧 Saracens · United Kingdom
1194
-19
🇲🇽 Persians · Mexico
1188
-19
🇬🇧 Shu · United Kingdom
1182
-18
🇨🇭 Ethiopians · Switzerland
1161
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 4,637 8:25 22:46 35:05 ⚔ Archer Rush
51 3,930 9:46 14:42 44:10 ⛏ Fast Castle
47 3,620 10:11 16:32 41:53 ⛏ Fast Castle
39 3,037 10:54 16:54 28:25 ⛏ Fast Castle
32 2,485 11:04 15:34 32:17 ⛏ Fast Castle
30 2,304 10:29 22:00 44:32 ⚔ Scout Rush
27 2,093 10:14 16:06 40:01 ⛏ Fast Castle
24 1,845 11:38 23:05 58:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,110 44,285 20,210 4,755 109,360 124,849
K
38,160 38,908 16,980 3,885 97,933 100,002
59,430 22,895 12,285 2,700 97,310 104,501
51,840 15,070 19,855 2,595 89,360 103,292
33,470 35,810 14,715 2,800 86,795 98,830
19,280 32,275 25,160 6,295 83,010 103,887
35,805 34,198 2,560 5,795 78,358 92,298
21,710 31,999 10,690 5,830 70,229 73,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.