AoeStats
← illwood3360

Karsts

502925400Analyzed
1v1 EW · 12d ago on Aug 29, 2026· 51m 42s· 2 players
Game mode
Empire Wars
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
847
+11
🇺🇸 Chinese · United States
736
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,337
15 775

Resources

Player Food Wood Gold Stone Spent Collected
18,970 20,035 15,090 2,980 57,075 62,164
17,780 17,540 12,370 3,200 50,890 61,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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