AoeStats
← Rivalli

Team Islands

502924892Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
888
+15
🇬🇧 Britons · United Kingdom
851
+17
vs
🇩🇪 Teutons · Germany
871
-16
🇩🇪 Celts · Germany
860
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,196 11:52 23:34 44:47 ⛏ Fish Boom FC
20 1,023 11:10 18:38 30:07 ⛏ Fish Boom FC
18 919 11:31 18:13 32:43 ⛏ Fish Boom FC
14 721 14:02 23:14 33:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,090 20,815 8,700 2,395 52,000 62,026
21,260 10,440 8,845 4,150 44,695 54,338
13,360 14,145 5,065 2,910 35,480 51,495
10,275 12,100 7,225 2,700 32,300 39,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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