AoeStats
← Moonka

Coastal Forest

502923725Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 26m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1486
+7
🇺🇸 Saracens · United States
1427
+9
🇨🇳 Franks · China
1335
+13
🇨🇳 Japanese · China
974
+27
vs
🇷🇺 Vikings · Russia
1331
-17
🇵🇹 Romans · Portugal
1261
-14
🇨🇳 Magyars · China
1226
-12
🇩🇪 Khmer · Germany
1214
-12
Player eAPM Actions Feudal Castle Imperial Opening
91 2,378 9:10 21:26 — ⚔ Scout Rush
54 1,404 10:43 25:06 — ⚔ Archer Rush
45 1,164 10:54 16:06 — ⛏ Fast Castle
44 1,156 12:42 18:18 — ⛏ Fast Castle
39 1,022 10:58 13:47 — ⛏ Fish Boom FC into Fire Galleys
36 942 10:22 14:44 — ⛏ Fast Castle
32 822 10:53 14:52 — ⛏ Fast Castle
23 593 10:29 14:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,725 8,182 2,975 200 18,082 19,366
10,380 3,773 2,975 100 17,228 17,065
8,010 5,625 330 1,075 15,040 16,740
5,575 4,675 250 2,295 12,795 15,816
5,800 4,593 2,120 130 12,643 13,404
4,975 5,805 1,795 35 12,610 12,869
4,300 3,400 950 515 9,165 9,959
2,900 3,073 1,455 125 7,553 8,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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