AoeStats
← BluePrinceTheBillions

Yucatan

502923716Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 58m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1116
+12
🇹🇷 Persians · Türkiye
904
+47
🇨🇦 Maya · Canada
1051
-18
🇩🇪 Bohemians · Germany
1024
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,971 10:06 24:48 38:39 ⚔ Scout Rush
23 1,378 13:30 26:02 47:04 ⚔ Scouts into Archers
19 1,136 11:13 20:55 36:59 ⛏ Fast Castle
18 1,087 10:56 17:38 40:55

Resources

Player Food Wood Gold Stone Spent Collected
21,045 25,381 17,975 1,800 66,201 87,985
25,365 8,631 11,455 3,450 48,901 56,445
22,730 17,085 4,855 3,450 48,120 48,750
14,025 14,017 7,485 3,140 38,667 44,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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