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502923682Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 66m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1049
+13
🇻🇳 Franks · Vietnam
1003
+15
🇩🇪 Turks · Germany
983
-14
🇩🇪 Gurjaras · Germany
964
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,839 11:21 16:53 51:23 ⛏ Fast Castle
41 2,747 11:55 15:47 21:42 ◆ FC into Fast Imp
24 1,619 11:20 17:28 38:48 ⚔ FC into Scouts
16 1,085 10:45 15:14 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,520 35,704 16,485 5,730 94,439 119,992
29,510 38,320 16,565 2,800 87,195 91,691
23,900 23,405 16,495 2,860 66,660 73,547
14,035 21,905 14,395 4,705 55,040 66,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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