AoeStats
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Black Forest

502923651Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 42m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1216
+16
🇭🇰 Gurjaras · Hong Kong SAR China
1214
+16
🇨🇳 Celts · China
1208
+17
🇨🇳 Japanese · China
1206
+17
🇨🇦 Portuguese · Canada
1237
-17
🇺🇸 Byzantines · United States
1218
-16
🇩🇪 Tupi · Germany
1212
-16
🇩🇪 Sicilians · Germany
1212
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,754 10:39 14:19 30:12 ⛏ Fast Castle
32 1,337 10:52 15:07 30:59 ⛏ Fast Castle
31 1,296 11:43 16:52 30:26 ⛏ Fish Boom FC
31 1,303 12:03 15:57 30:03 ⛏ Fish Boom FC
30 1,258 12:51 16:38 21:14 ◆ FC into Fast Imp
28 1,185 13:00 17:07 28:51 ⛏ Fast Castle
27 1,136 12:36 21:45 30:14 ⛏ Fish Boom FC
17 721 13:07 17:22 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,300 38,100 24,000 1,260 82,660 90,255
18,920 29,280 11,825 3,050 63,075 76,908
23,655 14,775 9,210 2,275 49,915 60,728
15,275 21,754 7,220 4,845 49,094 67,603
19,110 11,600 10,935 2,250 43,895 53,164
17,080 9,014 10,115 3,155 39,364 50,362
11,725 12,101 10,520 2,840 37,186 40,354
9,125 7,230 10,850 4,150 31,355 49,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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