AoeStats
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QS Arena

502923564Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 15m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
1179
+16
🇰🇿 Sicilians · Kazakhstan
1179
+16
🇨🇭 Teutons · Switzerland
1143
+18
🇬🇧 Teutons · United Kingdom
1085
+20
🇨🇱 Ethiopians · Chile
1200
-18
🇦🇷 Italians · Argentina
1198
-18
🇨🇳 Persians · China
1169
-17
🇨🇳 Teutons · China
1169
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 539 8:21 12:22 ⛏ Fast Castle
35 519 8:40 12:22 ⛏ Fast Castle
35 522 8:32 13:00 ⛏ Fast Castle
34 503
27 410 8:29 ⛏ Fast Castle
23 342 7:52 11:36 ⛏ Fast Castle
20 299 8:58 13:06 ⛏ Fast Castle
14 208 10:58 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,575 2,485 200 200 6,460 6,592
3,310 1,845 620 350 6,125 5,936
3,175 2,115 760 0 6,050 6,360
2,800 2,295 250 200 5,545 5,783
3,175 2,125 80 0 5,380 7,100
2,775 1,655 250 0 4,680 6,308
2,600 1,530 200 200 4,530 5,690
1,300 450 0 30 1,780 2,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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