AoeStats
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Nomad

502923483Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 45m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1130
+14
🇳🇱 Saracens · Netherlands
1085
+17
🇨🇿 Khitans · Czechia
1085
+17
🇬🇧 Japanese · United Kingdom
1077
+17
vs
🇵🇪 Britons · Peru
1118
-17
🇻🇳 Vietnamese · Vietnam
1096
-16
🇨🇱 Persians · Chile
1091
-16
🇧🇷 Sicilians · Brazil
1085
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,778 14:20 20:17 35:35 ⛏ Fish Boom FC
31 1,380 15:02 22:32 — ⚔ Fish Boom into Archers into Scouts
28 1,271 14:51 21:22 — ⚔ Fish Boom into Archers
25 1,151 14:48 20:52 39:12 ⛏ Fish Boom into Galleys FC
21 944 13:24 26:23 — ⚔ Fish Boom into M@A into Galleys
19 851 15:33 19:18 38:11 ⛏ Fish Boom FC
17 757 13:42 — — ⚔ M@A into Towers into Archers
8 359 15:28 28:18 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,545 14,945 10,195 3,550 46,235 47,957
14,795 18,386 6,925 2,755 42,861 49,672
11,620 19,960 7,220 3,020 41,820 49,159
17,215 9,070 8,100 750 35,135 38,456
10,350 13,748 2,500 1,950 28,548 32,560
6,900 9,751 4,895 3,125 24,671 28,259
5,000 5,460 1,615 200 12,275 11,904
4,980 4,365 845 1,500 11,690 12,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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