AoeStats
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Arabia

502923471Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 55m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
944
+16
🇨🇴 Spanish · Colombia
939
+17
vs
🇨🇦 Maya · Canada
1000
-57
🇩🇪 Spanish · Germany
907
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,035 10:47 14:43 34:55 ⛏ Fast Castle
30 1,647 12:20 30:22 — ⚔ Archer Rush
25 1,391 11:37 16:54 44:14 ⛏ Fast Castle
21 1,145 11:04 16:20 41:00 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,450 13,594 9,530 2,700 47,274 51,364
16,105 11,951 6,835 2,140 37,031 44,692
14,515 7,620 6,925 1,435 30,495 31,406
10,610 8,450 7,780 1,000 27,840 34,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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