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Runestones

502922693Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 29m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1438
+14
🇮🇳 Khmer · India
1362
+17
🇮🇳 Ethiopians · India
1312
+19
🇮🇳 Portuguese · India
1300
+20
🇮🇳 Sicilians · India
1413
-19
🇺🇸 Bengalis · United States
1405
-18
🇮🇳 Berbers · India
1398
-18
🇮🇳 Aztecs · India
1340
-15
Player eAPM Actions Feudal Castle Imperial Opening
80 2,315 8:24 24:03 ⚔ Scout Rush
71 2,051 9:10 24:52 ⚔ Scout Rush
60 1,746 9:28 26:01 ⚔ Scout Rush
58 1,676 8:37 22:55 ⚔ Archer Rush
55 1,595 9:02 22:57 ⚔ Archer Rush
47 1,375 8:52 24:21 ⚔ Scout Rush
47 1,377 9:05 24:16 ⚔ Archer Rush
40 1,172 9:03 22:45 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,785 5,077 2,845 100 18,807 20,004
5,885 6,412 3,780 100 16,177 16,833
9,020 4,449 2,040 0 15,509 15,975
4,785 6,400 4,095 100 15,380 15,292
8,635 3,761 2,200 100 14,696 14,645
4,575 5,434 3,240 325 13,574 14,393
3,985 4,968 2,970 100 12,023 13,181
5,510 3,653 550 175 9,888 10,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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