AoeStats
← poplin

Nomad

502922569Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 4m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Franks · Japan
1299
+17
🇺🇸 Khmer · United States
1242
+20
🇵🇹 Koreans · Portugal
1241
+20
🇪🇸 Jurchens · Spain
1240
+20
🇨🇳 Persians · China
1512
-26
🇺🇸 Vikings · United States
1451
-24
🇨🇳 Koreans · China
1355
-20
🇨🇳 Japanese · China
979
-5
Player eAPM Actions Feudal Castle Imperial Opening
58 245
52 219
50 213
39 165
31 132
23 96
16 68
12 52

Resources

Player Food Wood Gold Stone Spent Collected
350 525 0 100 975 272
350 450 0 100 900 305
250 468 0 100 818 260
200 475 0 100 775 40
100 275 0 100 475 20
250 181 0 0 431 226
250 125 50 0 425 279
200 175 0 0 375 190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.