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Black Forest

502922311Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 61m 13s· 8 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tatars · Brazil
1441
+13
🇫🇷 Dravidians · France
1401
+14
🇹🇼 Persians · Taiwan
1221
+22
🇭🇰 Teutons · Hong Kong SAR China
1211
+23
vs
🇹🇼 Ethiopians · Taiwan
1473
-23
🇹🇼 Lithuanians · Taiwan
1467
-22
🇨🇳 Huns · China
1287
-15
🇹🇼 Franks · Taiwan
1247
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,829 12:34 16:08 31:57 ⛏ Fish Boom FC
40 2,432 12:10 16:29 33:53 ⛏ Fast Castle
34 2,089 12:48 17:13 33:44 ⛏ Fast Castle
30 1,813 12:05 17:30 37:35 ⛏ Fast Castle
29 1,783 12:27 18:13 33:09 ⛏ Fish Boom FC
24 1,485 14:15 17:52 29:52 ⛏ Fish Boom FC
21 1,274 11:56 15:56 33:15 ⛏ Fast Castle
18 1,083 14:37 18:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,965 36,385 26,890 4,745 113,985 123,941
43,380 47,325 16,445 2,435 109,585 125,513
31,130 40,941 32,160 4,325 108,556 117,160
45,690 29,340 15,945 3,550 94,525 124,206
39,050 33,172 17,915 3,335 93,472 113,726
33,130 26,565 19,430 4,475 83,600 96,914
24,280 28,140 11,020 1,725 65,165 68,553
6,365 7,515 3,360 1,805 19,045 22,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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