AoeStats
← f(t) = fc + (f0−fc)e^(−kt)

Black Forest

502922213Analyzed
1v1v1v1v1v1v1v1 RM · 2mo ago on Aug 29, 2026· 25m 12s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
1627
+4

Team 7

Victory
🇮🇳 Muisca · India
1596
+5

Team 8

Victory
🇦🇱 Inca · Albania
1549
+6

Team 9

Victory
🇹🇼 Mapuche · Taiwan
1283
+17

Team 10

Defeat
🇨🇳 Saracens · China
1580
-19

Team 11

Defeat
🇮🇳 Tatars · India
1214
-5

Team 12

Defeat
🇬🇧 Aztecs · United Kingdom
1293
-7

Team 13

Defeat
🇹🇷 Goths · Türkiye
1113
-3
Player eAPM Actions Feudal Castle Imperial Opening
81 2,043 — — —
57 1,436 — — —
56 1,407 — — —
39 979 — — —
31 791 — — —
31 777 — — —
25 635 — — —
17 426 — — —

Resources

Player Food Wood Gold Stone Spent Collected
52,475 7,380 44,585 105 104,545 22,102
39,365 8,875 25,515 50 73,805 1,800
25,445 10,700 36,595 50 72,790 3,920
3,860 18,125 31,015 745 53,745 13,999
12,420 10,900 14,225 50 37,595 1,968
970 7,250 5,895 70 14,185 8,924
5,495 3,705 3,825 50 13,075 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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