AoeStats
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Nomad

502922082Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 38m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1498
+11
🇪🇸 Japanese · Spain
1471
+13
🇨🇳 Dravidians · China
1463
+13
🇺🇸 Celts · United States
1452
+13
🇦🇷 Khmer · Argentina
1449
-15
🇦🇷 Jurchens · Argentina
1400
-13
🇦🇷 Spanish · Argentina
1377
-12
🇦🇷 Mongols · Argentina
1350
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,557 15:23 19:38 ⛏ Fish Boom FC
38 1,452 11:57 23:10 ⚔ Fish Boom into Archers into Towers into Skirms
33 1,270 14:06 17:50 ⛏ Fish Boom FC
31 1,193 13:57 17:40 35:45 ⛏ Fish Boom FC
31 1,189 13:31 20:41 ⚔ Fish Boom into M@A FC
23 895 13:08 16:23 ⛏ Fish Boom FC
20 759 13:34 19:40 ⚔ Fish Boom into Towers FC
20 771 14:30 18:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,665 15,469 6,280 2,695 43,109 46,124
9,715 9,253 3,355 1,560 23,883 23,886
9,425 9,495 3,250 1,600 23,770 25,276
9,050 7,745 2,760 3,960 23,515 22,808
10,370 8,746 2,320 1,900 23,336 23,689
9,635 6,550 3,190 1,050 20,425 21,079
6,520 4,710 1,825 3,075 16,130 15,843
4,895 4,315 885 1,065 11,160 12,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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