AoeStats
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QS Arena

502921918Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 59m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Maya · United Kingdom
1064
+15
🇺🇸 Burgundians · United States
1058
+16
🇷🇴 Portuguese · Romania
1052
+16
🇬🇧 Magyars · United Kingdom
1037
+17
vs
🇨🇦 Persians · Canada
1100
-18
🇧🇷 Jurchens · Brazil
1046
-16
🇨🇳 Huns · China
1028
-15
1018
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,259 7:49 12:45 27:23 ⛏ Fast Castle
27 1,606 8:25 12:53 33:59 ⛏ Fast Castle
25 1,479 7:49 19:38 38:18 ⚔ Towers FC
21 1,214 8:19 22:42 53:54 ⚔ Scouts into Archers
20 1,206 6:49 13:05 29:03 ⛏ Fast Castle
19 1,151 9:07 14:28 38:31 ⛏ Fast Castle
17 1,020 8:42 14:13 27:24 ⛏ Fast Castle
12 709 9:06 13:11 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,285 35,605 17,820 3,260 100,970 102,490
43,700 15,960 35,855 2,800 98,315 138,662
44,525 19,530 20,445 2,930 87,430 100,214
22,580 33,025 18,795 2,940 77,340 85,895
27,740 21,820 7,760 1,615 58,935 65,736
12,705 19,860 18,415 3,685 54,665 91,427
18,930 13,030 15,700 2,900 50,560 65,659
9,855 10,100 6,415 1,500 27,870 31,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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