AoeStats
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Nomad

502921773Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 30m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1609
+2
🇧🇷 Maya · Brazil
1312
+15
🇮🇪 Vietnamese · Ireland
1146
+16
🇳🇱 Saracens · Netherlands
1309
-14
🇫🇷 Japanese · France
1076
-5
🇳🇱 Italians · Netherlands
1068
-21
Player eAPM Actions Feudal Castle Imperial Opening
26 794 13:56 17:53 ⛏ Fish Boom FC
23 691 13:59 19:44 ⛏ Fish Boom FC
22 649 14:46 19:36 ⛏ Fish Boom FC
22 652 12:48 21:18 ⚔ Fish Boom into Fire Galleys into Archers
13 384 15:20 23:03 ⛏ Fast Castle
11 339 16:08 ⚔ Fish Boom into M@A into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,215 8,121 2,780 2,265 18,381 18,028
7,095 5,782 1,860 1,505 16,242 17,765
4,375 5,850 1,250 1,610 13,085 12,793
6,375 5,040 640 540 12,595 13,885
4,925 4,001 1,255 900 11,081 11,106
3,975 6,137 855 100 11,067 12,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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