AoeStats
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Yucatan

502921680Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 27m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,071 10:10 16:25 ⛏ Fast Castle
32 852 11:13 16:05 ⛏ Fast Castle
26 697 10:26 21:54 ⚔ M@A Rush
26 694 13:04 18:18 26:10 ⛏ Fish Boom FC
24 650 11:22 16:38 ⛏ Fast Castle
20 530 10:30 20:58 ⚔ Scout Rush
18 490 9:51 12:39 ⛏ Fast Castle
16 434 11:26 16:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,975 5,825 1,900 100 14,800 15,843
5,870 4,613 2,150 650 13,283 13,517
7,775 3,750 1,250 245 13,020 14,340
7,005 3,023 1,815 0 11,843 12,893
K
4,835 2,783 460 1,660 9,738 10,440
3,900 1,243 300 0 5,443 7,113
2,750 1,365 410 225 4,750 5,748
2,800 775 200 100 3,875 3,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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