AoeStats
← felixcool98

Black Forest

502921379Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 10m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tupi · Germany
1196
+16
🇩🇪 Sicilians · Germany
1196
+16
🇧🇪 Turks · Belgium
1189
+16
🇨🇭 Teutons · Switzerland
1124
+19
🇺🇸 Hindustanis · United States
1264
-20
🇹🇼 Ethiopians · Taiwan
1228
-18
🇨🇳 Mongols · China
1160
-15
🇦🇷 Khmer · Argentina
1133
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 430
24 245
23 237
20 200
9 96
1 9
1 9
1 12

Resources

Player Food Wood Gold Stone Spent Collected
1,900 555 0 0 2,455 2,889
1,600 459 50 0 2,109 2,498
1,550 450 0 0 2,000 2,261
1,500 386 50 0 1,936 2,326
350 175 0 0 525 545
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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