AoeStats
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Coastal Forest

502921043Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 15m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1277
+13
🇭🇰 Khitans · Hong Kong SAR China
1192
+17
🇭🇰 Hindustanis · Hong Kong SAR China
1189
+17
🇭🇰 Vietnamese · Hong Kong SAR China
1187
+17
🇨🇳 Magyars · China
1244
-18
🇨🇱 Dravidians · Chile
1233
-17
🇧🇷 Mapuche · Brazil
1198
-15
🇰🇿 Ethiopians · Kazakhstan
1194
-15
Player eAPM Actions Feudal Castle Imperial Opening
88 1,404 10:32 15:48 ⚔ FC into Archers
75 1,193 10:42 ⚔ Archer Rush
53 840 11:27 15:43 ⛏ Fast Castle
44 703 11:21 ⚔ Archers into Skirms
44 700 9:49 ⚔ Archer Rush
30 483 11:00 ⚔ Scout Rush
30 472 11:36 ⛏ Fast Castle
27 428 11:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,750 2,005 865 0 5,620 5,932
3,200 1,881 250 60 5,391 5,467
2,950 1,895 250 0 5,095 6,475
2,395 1,755 595 0 4,745 5,242
2,450 1,510 610 0 4,570 4,855
2,125 1,756 685 0 4,566 5,228
2,880 1,600 50 0 4,530 4,976
3,075 1,217 200 0 4,492 5,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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