AoeStats
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Black Forest

502921018Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 50m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
949
+15
🇮🇹 Bohemians · Italy
947
+16
🇬🇧 Koreans · United Kingdom
933
+16
🇨🇿 Wei · Czechia
1032
-33
🇨🇿 Khmer · Czechia
906
-14
🇨🇿 Goths · Czechia
874
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,481 12:52 17:35 33:51 ⛏ Fast Castle
25 1,253 14:32 18:27 32:44 ⛏ Fast Castle
19 948 11:52 18:41 31:05 ⛏ Fast Castle
18 912 12:45 16:56 38:20 ⛏ Fast Castle
17 841 12:56 17:51 32:40 ⛏ Fast Castle
11 562 16:31 23:28 40:39 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
27,045 23,725 14,430 1,940 67,140 89,659
25,675 16,578 9,565 1,890 53,708 56,278
18,405 22,145 10,895 1,755 53,200 71,254
22,635 16,032 11,360 2,515 52,542 72,075
23,450 11,410 14,730 1,840 51,430 58,778
14,230 5,980 4,815 755 25,780 30,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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