AoeStats
← [ATARB] Abel (cascos)

Morass

502920861Analyzed
7p RM · 2mo ago on Aug 29, 2026· 41m 24s· 7 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khitans · Colombia
1225
+10
🇨🇴 Lithuanians · Colombia
1187
+11
🇦🇷 Turks · Argentina
1081
+16
vs
🇨🇴 Goths · Colombia
1122
-11
🇨🇴 Hindustanis · Colombia
1090
-9
🇺🇸 Tatars · United States
1087
-9
🇨🇴 Maya · Colombia
1044
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 2,044 12:28 30:10 — ⚔ M@A into Towers
33 1,347 10:28 25:00 39:05
32 1,336 12:58 35:32 — ⚔ Archer Rush
28 1,175 11:21 34:43 — ⚔ Archer Rush
24 990 13:14 24:40 41:15 ⚔ Scout Rush
23 950 12:09 24:39 —
18 728 11:00 28:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,155 7,343 1,720 200 26,418 28,728
13,045 7,090 4,715 135 24,985 29,038
10,710 5,189 2,555 2,000 20,454 22,042
8,370 6,315 3,560 1,090 19,335 22,154
7,375 6,339 590 1,625 15,929 15,986
6,500 5,996 2,285 100 14,881 15,964
4,810 3,660 1,710 2,465 12,645 13,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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