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Black Forest

502920758Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 46m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1417
+11
🇵🇦 Dravidians · Panama
1391
+12
🇷🇺 Sicilians · Russia
1389
+12
🇪🇸 Maya · Spain
1233
+19
🇮🇹 Cumans · Italy
1342
-15
🇬🇧 Britons · United Kingdom
1322
-14
🇨🇳 Vikings · China
1316
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🇩🇪 Poles · Germany
1219
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,045 10:35 14:32 30:37 ⛏ Fast Castle
34 1,590 12:15 17:02 32:56 ⛏ Fast Castle
30 1,403 10:24 14:59 30:57 ⛏ Fast Castle
26 1,228 11:45 15:22 30:11 ⛏ Fast Castle
21 988 9:40 20:46 32:44 ⛏ Fast Castle
21 988 12:01 16:56 33:00 ⛏ Fast Castle
17 809 14:18 21:13 31:15
14 661 15:30 20:44 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,715 16,642 21,200 1,880 67,437 70,784
32,480 25,225 5,370 3,550 66,625 80,338
25,670 15,943 17,045 1,215 59,873 75,054
21,410 23,230 7,510 1,845 53,995 67,752
21,685 14,025 9,895 2,045 47,650 51,662
17,820 12,814 6,450 1,800 38,884 44,219
14,775 13,371 8,025 1,570 37,741 43,291
13,935 14,439 6,735 1,960 37,069 42,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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