AoeStats
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Arabia

502920601Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 55m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1129
+18
🇮🇳 Persians · India
1096
+19
🇺🇾 Maya · Uruguay
1167
-19
🇺🇾 Magyars · Uruguay
1165
-18
Player eAPM Actions Feudal Castle Imperial Opening
69 3,796 10:03 22:55 46:26 ⚔ Scout Rush
59 3,251 8:48 23:18 46:10 ⚔ Scouts into Skirms
47 2,598 10:46 23:53 45:14 ⚔ Archer Rush
35 1,940 10:04 22:39 43:07

Resources

Player Food Wood Gold Stone Spent Collected
32,185 22,065 13,245 3,050 70,545 72,253
16,980 22,393 19,355 3,650 62,378 67,060
27,055 18,034 11,385 2,900 59,374 59,999
20,440 12,073 12,930 2,155 47,598 58,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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