AoeStats
← FormulaHawk8575

Team Islands

502920478Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 1m 25s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
1166
+15
🇧🇷 Koreans · Brazil
1165
+15
🇨🇱 Khitans · Chile
1127
+17
🇨🇴 Persians · Colombia
1125
+17
🇨🇴 Japanese · Colombia
1166
-17
🇨🇳 Wu · China
1160
-17
🇦🇺 Goths · Australia
1154
-16
🇺🇸 Dravidians · United States
1125
-15
Player eAPM Actions Feudal Castle Imperial Opening
97 139
58 83
47 67
26 37
13 19
8 11
6 9
4 6

Resources

Player Food Wood Gold Stone Spent Collected
K
100 0 0 0 100 90
100 0 0 0 100 30
50 0 50 0 100 40
0 0 0 0 0 49
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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