AoeStats
← C = √(gL / 2π) = gT / 2π

Black Forest

502918882Analyzed
1v1v1v1v1v1v1v1 RM · 12d ago on Aug 29, 2026· 22m 18s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 10

Victory
🇬🇧 Burgundians · United Kingdom
1401
+16

Team 11

Victory
🇦🇱 Armenians · Albania
1539
+10

Team 12

Victory
🇮🇳 Goths · India
1588
+8

Team 13

Victory
🇳🇱 Slavs · Netherlands
1489
+12

Team 6

Defeat
1649
-22

Team 7

Defeat
🇹🇼 Khitans · Taiwan
1290
-7

Team 8

Defeat
🇲🇦 Koreans · Morocco
1301
-8

Team 9

Defeat
🇨🇳 Portuguese · China
1401
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 1,250
49 1,103
42 932
29 638
24 530
20 438
13 297
12 257

Resources

Player Food Wood Gold Stone Spent Collected
20,590 4,250 24,870 50 49,760 16,600
9,615 6,730 13,130 120 29,595 4,903
1,870 8,025 3,845 0 13,740 2,850
T
3,765 5,500 3,700 0 12,965 755
4,320 2,275 4,745 140 11,480 7,838
1,330 3,850 775 0 5,955 525
1,820 850 1,295 50 4,015 300
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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