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Nomad

502918879Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 26m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1170
+14
1150
+15
🇨🇳 Mongols · China
1147
+15
1144
+15
🇨🇳 Portuguese · China
1153
-16
🇻🇳 Vietnamese · Vietnam
1126
-15
🇮🇳 Huns · India
1116
-14
🇹🇼 Tatars · Taiwan
1099
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 916 12:28 ⚔ Fish Boom into Towers
32 832 16:57
27 712 14:44 19:05 ⛏ Fish Boom FC
26 692 15:19 19:42 ⛏ Fish Boom FC
24 638 17:15 21:14 ⛏ Fish Boom FC
23 618 14:21 20:15 ⛏ Fast Castle
20 516 15:25 20:08 ⛏ Fish Boom FC
8 203 15:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,350 4,401 1,410 850 11,011 11,053
4,950 3,660 435 1,600 10,645 10,952
4,700 3,834 1,480 600 10,614 11,003
4,375 4,555 350 500 9,780 11,022
3,575 4,060 1,105 950 9,690 9,608
4,305 2,905 770 225 8,205 8,986
3,575 2,035 100 680 6,390 6,627
2,575 2,930 745 100 6,350 6,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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