AoeStats
← SharkLab

QS Arena

502918807Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 23m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
1575
+19
🇫🇷 Slavs · France
1532
+11
🇦🇷 Bulgarians · Argentina
1468
-12
🇦🇷 Bohemians · Argentina
1383
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 1,419 8:27 12:58 ⛏ Fast Castle
55 1,305 8:11 12:18 ⛏ Fast Castle
45 1,070 9:15 12:50 ⛏ Fast Castle
29 698 8:54 13:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,480 6,345 2,025 850 14,700 14,922
6,395 4,192 780 1,000 12,367 12,935
6,225 4,339 1,370 200 12,134 12,931
3,775 3,920 1,300 750 9,745 11,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.