AoeStats
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Yucatan

502917920Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 27m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1145
+17
🇹🇷 Mongols · Türkiye
1081
+20
🇬🇹 Franks · Guatemala
1186
-19
🇬🇹 Khmer · Guatemala
1140
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,021 10:24 14:40 ⛏ Fast Castle
37 1,016 9:42 15:05 ⛏ Fast Castle
21 566 10:27 17:10 ⛏ Fast Castle
16 444 10:12 14:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,210 3,715 1,760 850 13,535 15,694
5,785 4,722 925 850 12,282 13,752
5,030 3,623 1,765 1,435 11,853 11,991
5,700 2,250 1,475 750 10,175 11,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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