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Black Forest

502917845Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 17m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1076
+12
🇭🇰 Persians · Hong Kong SAR China
1074
+12
🇮🇳 Maya · India
992
+16
🇺🇸 Slavs · United States
973
+16
🇪🇸 Romans · Spain
1078
-18
🇦🇷 Teutons · Argentina
984
-14
🇫🇷 Italians · France
934
-17
🇮🇳 Poles · India
933
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 560 11:16 15:12 ⛏ Fish Boom FC
27 479 11:17 ⚔ M@A Rush
20 354 14:06 ⛏ Fast Castle
19 332 11:31
18 319 14:10
15 259 10:50 15:51 ⛏ Fast Castle
12 210 12:04 ⛏ Fast Castle
10 172 12:04 16:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,700 2,750 250 100 6,800 6,894
2,975 3,005 140 85 6,205 6,611
2,850 2,049 520 0 5,419 5,609
2,810 1,892 250 0 4,952 6,628
3,350 1,365 50 0 4,765 5,897
2,775 1,050 200 0 4,025 5,379
2,500 1,264 250 0 4,014 4,068
1,650 1,267 0 15 2,932 3,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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