AoeStats
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502917752Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 25m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
979
+15
🇨🇱 Franks · Chile
974
+16
🇷🇺 Spanish · Russia
902
+19
🇲🇽 Saracens · Mexico
990
-18
🇺🇸 Magyars · United States
980
-17
🇲🇽 Aztecs · Mexico
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 558 10:31 15:04 ⛏ Fast Castle
21 524 9:55 15:24 ⛏ Fast Castle
20 514 11:44 17:44 ⛏ Fast Castle
19 494 10:07 16:52 ⛏ Fast Castle
17 431 11:33 17:42 ⛏ Fast Castle
12 306 11:07 17:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,690 3,640 1,620 1,350 12,300 13,094
6,015 3,416 595 855 10,881 11,909
4,810 3,245 635 875 9,565 9,767
4,330 2,395 760 1,950 9,435 10,614
4,350 3,145 400 940 8,835 9,916
3,085 1,620 400 0 5,105 6,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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