AoeStats
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Black Forest

502917648Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
727
+8
🇨🇦 Spanish · Canada
700
+9
🇺🇸 Japanese · United States
666
+11
🇺🇸 Chinese · United States
656
+11
🇹🇷 Turks · Türkiye
632
-13
🇨🇱 Khmer · Chile
629
-13
🇨🇱 Teutons · Chile
474
-7
🇮🇹 Portuguese · Italy
458
-7
Player eAPM Actions Feudal Castle Imperial Opening
24 1,022 17:02 36:58 ⚔ Scouts into Archers
13 567 16:01 21:50 39:37 ⚔ Drush FC
10 435 19:56 29:25 ⛏ Fast Castle
8 367 25:50 38:36 ⛏ Fast Castle
6 265 19:33 30:15 39:56 ⛏ Fast Castle
5 204
5 202 16:08 ⚔ Scout Rush
1 56

Resources

Player Food Wood Gold Stone Spent Collected
12,230 10,992 9,005 3,315 35,542 40,473
10,470 7,309 4,335 2,115 24,229 29,276
9,255 7,420 4,820 75 21,570 24,915
8,945 9,647 1,375 1,325 21,292 22,718
7,090 6,545 3,695 440 17,770 18,401
3,045 1,977 150 125 5,297 7,349
1,050 403 0 0 1,453 1,376
400 185 0 0 585 1,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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