AoeStats
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Black Forest

502917590Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 10m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
950
+12
🇩🇪 Bohemians · Germany
947
+12
🇬🇧 Slavs · United Kingdom
885
+14
🇩🇪 Vietnamese · Germany
860
+16
🇨🇳 Magyars · China
909
-16
🇨🇳 Japanese · China
884
-15
🇭🇰 Vietnamese · Hong Kong SAR China
824
-12
🇵🇪 Vikings · Peru
788
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 242
22 230
21 215
19 197
19 199
17 171
16 160
13 135

Resources

Player Food Wood Gold Stone Spent Collected
1,950 411 50 0 2,411 2,679
1,650 541 50 0 2,241 2,273
1,500 321 0 0 1,821 2,104
1,350 317 50 0 1,717 1,740
1,250 216 0 0 1,466 1,837
1,100 250 0 0 1,350 1,415
800 528 0 0 1,328 1,971
700 240 0 0 940 944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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