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502917455Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 52m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1142
+17
🇨🇳 Romans · China
1125
+18
🇨🇮 Hindustanis · Côte d’Ivoire
1122
+18
1106
+19
🇨🇳 Burgundians · China
1268
-22
🇨🇳 Magyars · China
1230
-21
🇨🇳 Britons · China
1230
-21
🇨🇳 Huns · China
965
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 2,053 10:07 16:07 36:07 ⚔ FC into Skirms
30 1,578 9:04 20:47 36:34 ⚔ M@A into Towers
30 1,594 10:59 15:04 35:00 ⛏ Fast Castle
28 1,477 10:25 14:08 33:44 ⛏ Fast Castle
28 1,503 10:36 14:58 30:10 ⛏ Fast Castle
26 1,370 10:47 15:55 35:13 ⛏ Fast Castle
26 1,358 11:30 15:37 35:19 ⛏ Fast Castle
22 1,178 11:48 16:58 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,050 21,160 16,760 6,280 76,250 86,583
22,335 26,915 12,255 1,990 63,495 75,464
27,370 14,990 17,420 2,300 62,080 72,655
26,885 11,992 10,795 2,180 51,852 60,194
12,825 15,840 10,310 200 39,175 50,257
15,525 16,040 5,345 2,200 39,110 41,125
9,660 15,235 10,795 850 36,540 52,028
9,955 7,295 4,425 255 21,930 25,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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