AoeStats
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QS Arena

502917449Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 54m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Magyars · Hungary
940
+15
🇭🇺 Saracens · Hungary
937
+15
🇩🇪 Jurchens · Germany
885
+17
🇲🇰 Malay · North Macedonia
932
-17
🇨🇳 Persians · China
927
-16
🇺🇸 Teutons · United States
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,383 8:57 13:46 30:18 ⛏ Fast Castle
34 1,829 8:53 12:28 28:55 ⛏ Fast Castle
34 1,856 9:20 13:36 29:05 ⛏ Fast Castle
29 1,595 9:36 13:29 35:04 ⛏ Fast Castle
24 1,322 8:13 14:08 38:18 ⛏ Fast Castle
23 1,258 9:15 14:17 28:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,710 21,435 17,300 2,735 73,180 94,113
26,010 18,520 14,295 2,480 61,305 67,704
19,830 22,778 14,695 2,190 59,493 70,625
21,505 14,158 17,065 2,255 54,983 81,616
25,900 8,005 15,915 2,150 51,970 60,082
19,650 15,125 5,775 3,010 43,560 48,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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